
In addition, there are Terminus Mines and an optional Commerce Module that you can purchase and will generate coins.

Upgrading the Ship Factory unlocks the production of new ship types, while upgrading the Fleet Bay increases the weight limit of each fleet, allowing you to launch more and heavier ships into combat. The former produces and refits ships, the latter supports flight operations and performs repairs to damaged ships.
VEGA CONFLICT FLEET BAY FULL
Either must be placed adjacent to an asteroid in order to mine it, and they both have a limited storage capacity that must be manually emptied once they become full - at which point they get a yellow marker and the module ceases its ore or gas extraction operations.Miners that are not actively mining because they are not adjacent to an asteroid, have a red marker. Mining: There are two type of mining module: Ore and Gas.Each of these labs starts off as Level I and has to be upgraded (max level is X) to unlock new technologies and capabilities Finally there is the Ship Lab, which researches the hulls of the different ships that can then be built by the ship factory, along with ship armor, base armor and cargo capacity upgrades. Labs: There are three labs that can be built by The Bridge: First up is the Arms Lab, which is used to research ship and base weapons, The Tech Lab, which is used to research ship and base shields, along with ship and base “specials” (ship thrusters and weapons-enhancement technologies).While all modules above level IV can have armor plating (and at higher levels, shields) added to make them tougher and more resistant to attack only the Combat Modules can have weapons mounted on them. Defense: Combat Modules are the mainstay of your defence against attack by other players.

In addition, there is a specialized storage module for storing Antimatter (which starts at 250kt then up to 400, 640, 1024…) The first type is the generic Storage Module, use to hold Gas or Ore (which starts at 50,000t for level I and doubles at every subsequent level). Storage: Unused resources need to be stored until needed, and there are two types of modules for this purpose.In addition to the Bridge, there are five main types of modules: The Bridge (and terminus mines) can be upgraded to level V – all other modules can be upgraded to level X. Upgrading The Bridge also allows you to hold more fleets in your Fleet Bay. All modules produced by the Bridge start out at level I, but all may be upgraded, at various costs of ore, gas and time/coins, to unlock greater capabilities and strength. Power generated in the Bridge’s reactor flows throughout the network and supplies power to all modules, so these modules must be placed close together or they will not receive power (exception: Terminus Mines).Īny module - including the Bridge - may be moved to any position at any time (as long as it can receive power in order to operate) and thus the entire base can grow and move as you see fit. The Bridge is also the power production center for your base. At the start of the game you have only “The Bridge”, your command center, which alone has the ability to build all other modules.

Your base consists of a number of different modular structures that are laid out on an isometric grid.

VEGA CONFLICT FLEET BAY SERIES
This is the first in a series of hints and tips taken from my Vega Conflict Game Guide.īefore you can create fleets of fearsomely-armed ships to rain electric death upon your enemies, you must first build a base to build and support them.
